BK23 Rules

Skill Shot - first switch hit is upper lock

Super Skill Shot - hit flashing target on upper-left drop bank

Collect Relics (Combos)

Left Lane > Center Ramp (progressive award)

Left Lane > Saucer (jackpot increased & holdover bonus)

Right Lane > Spinner (holdover bonus x)

Right Lane > Spinner > Lock (double timers)

Saucer > Center Ramp (double playfield)

Loop > Left Lane (qualify Last Chance)

Combat Modes

  • Completing any drop bank earns coins (lights loop)

  • With coins, loop opens portcullis (lights next upper lock)

Single Combat - lock 1 ball and press magna save buttons for single combat. Complete drops to light death blow. Death blow (saucer) completes single combat parts 1, 2, or 3. Jackpot is increased with each win.

Combat à Deux - lock 2nd ball and press magna save buttons for Combat à Deux (two ball multiball). Complete drops to light jackpot. Collect jackpots at saucer or upper lock. Drop re-light jackpot.

Combat à Trois - lock 3rd ball for Combat à Trois (three ball multiball). Jackpots on 6 major shots. Finish all jackpots to light double on upper lock. Multiple balls in upper lock earns super & mega.

King’s Challenges

  • Complete drop target bank to qualify King’s Challenge. 

  • Saucer or upper lock start KC. 

  • Each stacked KC comes with more time and +1 playfield multiplier. 

  • Award is received at end of timer.

LL Drops - Levitate (hit lower left drops while magnet cycles)

LR Drops - Mêlée (each pop hit increases award)

UL Drops - Joist (hold ball for 2 seconds to qualify center target of all banks)

UR Drops - Perfection (hit only lit bank of drops)

If a King’s Challenge is running when a combat mode starts, the KC timer will be paused and any playfield multiplier will apply to combat jackpots.

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